Robotics Robo Maker (Age 8-14)

Robotics Robo Maker (Age 8-14)


Robotics & Coding Education Programme

Our robotics and coding certification program combines various learning aspects such as Computer Science, Science, Technology, Engineering, and Mathematics (CS-STEM) as part of 21st-century education. Using age-appropriate robotics platforms, students will learn about robotics construction and programming as well as foster real-life skills through engaging and fun hands-on experiments. What makes robotics learning an essential part of 21st-century education is the critical and invaluable skills one can acquire, such as problem solving, communication, analytical and strategic thinking, project management, and creativity. These critical and invaluable skills will help students excel which will prepare students to excel in any field where technological innovation and advancement are involved.

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Programme Objectives

  • To instil interest & engagement in learning Science, Technology, Engineering, Mathematics (STEM) & Computer Science (CS)
  • To nurture creativity & innovation through planning, designing, building, and programming
  • To apply and foster the understanding of science and technology concepts
  • To learn computer programming
  • To build teamwork, self-confidence, communication skills
  • To develop problem solving skill, logical, critical & strategic thinking skills
    problem solving skills
  • To develop an understanding for the need of being able to address real world problems

“The robots are a vehicle for students to learn important life skills. Kids often come in not knowing what to expect – of the program nor of themselves. They leave, even after the first season, with a vision, with confidence, and with a sense that they can create their own future”Dean L. Kamen  (American Entrepreneur and Inventor)

“Coding is the new literacy. To thrive in tomorrow’s society, young people must learn to design, create and express themselves with digital technologies.” — Mitchel Resnick, Professor of Learning Research and head of Lifelong Kindergarten group at the MIT Media Lab

Course Structure

Our programme is progressively structured and aligned with the national ICT learning roadmap to ensure that our students can keep abreast with future technological trends and developments. Using Lego Mindstorms EV3, students will learn about robotics concepts, different sensors, and apply them through hands-on projects. Using Scratch and MIT App Inventor, students will learn programming concepts, create and publish their own games and mobile apps. Students are given more flexibility to learn at their own pace and certificate will be given after each stage.

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